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Year 7 Personal Identity Project

The Task

'Key Identity' is a company that specialises in producing security
items for the home. This firm has asked you to design and make an
attractive acrylic key fob which may be sold in the company's shops.
The Key Fob would enable the customers to keep all their keys together
Preventing any from getting lost.

Limitations

1. The Key Fob should have an interesting shape.
2. The product should have a good standard of finish.
3. You may use more than one piece of acrylic.
4. The Fob will have to have a hole drilled for the key ring.

Requirements

1. A number of initial ideas, in colour, with notes.
2. Evidence to show that you have researched a variety of shapes.
3. A paper template of your design.
4. A finished key fob.
5. A diary of all practical work.

Extension Work

Describe all the safety issues covered whilst making the product.

Where might I get help / Source material?

The school library.
Examine key fobs.
Talk to people; ask them what shape they would like.


Programmes of Study


1b Focused practical tasks in which they develop and practice particular skills and knowledge;

3a Identify appropriate sources of information that will help them with their designing;

3d Consider the needs and values of intended users and develop criteria for their design to guide thinking and form a basis for evaluation;

4b Select materials, tools and equipment appropriate to the task;

4c Select and use appropriate methods of shaping and forming materials accurately;

10a Taking responsibility for recognising hazards in a range of products, activities, and environments with which they are familiar;

10b Using appropriate information sources to assess the risks, both immediate and cumulative;

10c Applying their knowledge and take action to control the risk to themselves and to others.


Technical Knowledge and Understanding Needed

· Ways in which to communicate graphically.
· Principles of how a pillar drill works with discussions about the mechanisms, pulleys, and electric's.
· Edge treatment of acrylic.


Tools and Equipment Needed

· paper
· card
· acrylic
· pillar drill
· buffing machine
· coping saws
· glass paper
· hack- saw blades
· tensol cement
· drill bits
· scissors
· swiss files

Using Mathematics

· Applying measurements to the presentation drawing. Converting cm into mm. Using IT
· Extension. Development of costing spreadsheet on Works spreadsheet program.

Using Science

· Principles of pulley systems
· Principles of rack and pinion
· Principles of bevelled gears on chuck
· Principles of electronic safety switches
· Principles of motors

Using Economic And Industrial Understanding

· Batch production

Year 7 -Key Fob

The Task

To become familiar with the workshop environment. To use the workshop resources to design and make a key fob using laminated acrylic.
Setting The Task
If keys are kept separate eventually they may become lost. Design and make a stylish key fob out of acrylic to hold all of your keys.

Main Aims

1. To become familiar with the workshop environment and learn to use the resources safely.
2. To learn how to border up a piece of paper correctly and the use of templates.
3. To learn free hand drawing techniques. 2d and 3d.
4. To use simple colour techniques and to develop Presentation Drawing techniques.
5. Material theory. To learn about acrylic/plastics and their working properties.
6. To use marking out techniques accurately, to use hand tools.
7. To use the pillar drill and buffing machine safely.
8. To learn how to evaluate a product.

Values

Technical

· How to manipulate a material and to learn about
Manufacturing techniques.

Health and Safety

· To understand the importance of health and safety in the workshops.
To learn how to use 2 machines and a variety of hand tools safely.

Aesthetics

· To understand the importance of visual appeal.

The Nature Of The Product

All pupils should complete the following :-

· A finished laminated key fob.
· An understanding of the properties of acrylic and some other plastics.
· The safe use of hand tools and machinery.
· To experience some aspects of the design process.



 

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